AntiFomo | Mobile App

Made with Figma, Adobe Illustrator, Adobe Lightroom

Antifomo is an event discovery platform designed to keep students connected and engaged with their campus community. By bringing all events into one place, it makes it easier to find, share, and RSVP to activities that matter. With personalized recommendations, social features, and powerful search filters, Antifomo ensures that no one misses out on the experiences that make college life unforgettable.


Application Goals

Developing an app to centralize campus events, providing a unified platform for easy access and increased visibility. With the profile feature, students can see which events their friends are attending, boosting participation. This app fosters community by encouraging students to attend events, make connections, and build friendships.

Goal

ASI and other CPP clubs and organizations have all their events posted in different places so it’s difficult for students to keep track of events they’re interested in going to. There’s no dedicated space for students to post about their own meetups, making it harder to find others with shared interests. As a result, students often hesitate to attend events alone.

Problem

Breaking down the process of how to come up with a concept and design for a mobile app ensures that every piece of this idea works towards its goal. Starting from conceptualizing and envisioning what this service is capable of is vital to its execution and final product. Here is a simple breakdown of how I approached solving the problem listed above:

Design Process

User Research

  • Identify problem

  • User interview

  • User persona

  • Journey map

  • Competitive analysis

  • Moodboard

  • Wireframes

  • Interactive prototype

  • Brand elements

  • Visual concept

  • Design system

  • App icon

  • Identify features

  • Event tracking

  • User flow map

  • Prototype testing

  • Peer feedback

  • Final adjustments

Information Navigation

Prototyping &

UI Styles

Testing & Iterations

User Research

  • Identify problem

  • User interview

  • User persona

  • Journey map

  • Competitive analysis

  • Moodboard

  • Wireframes

  • Interactive prototype

  • Brand elements

  • Visual concept

  • Design system

  • App icon

  • Identify features

  • Event tracking

  • User flow map

  • Prototype testing

  • Peer feedback

  • Final adjustments

Information Navigation

Prototyping &

UI Styles

Testing & Iterations

  • Wireframes

  • Interactive prototype

  • Brand elements

  • Visual concept

  • Design system

  • App icon

  • Prototype testing

  • Peer feedback

  • Final adjustments

Prototyping &

UI Styles

Testing & Iterations

  • Wireframes

  • Interactive prototype

  • Brand elements

  • Visual concept

  • Design system

  • App icon

  • Prototype testing

  • Peer feedback

  • Final adjustments

Prototyping &

UI Styles

Testing & Iterations

Through user interviews, we identified key pain points students face when discovering and attending campus events. This research helped shape Antifomo’s user persona—a typical student who wants to stay involved but struggles with scattered event information and social coordination.


Our user journey map outlines the experience from event discovery to attendance, revealing moments of frustration (like missing an event due to poor visibility) and opportunities for improvement (such as personalized recommendations and friend-based RSVPs). By deeply understanding student behaviors and motivations, we refined Antifomo’s features to create a seamless and engaging event experience.

Understanding Our Users

Our user flow chart maps out how students interact with Antifomo, ensuring a seamless experience from event discovery to RSVPing. Users start by building a profile, selecting interests, and receiving personalized event recommendations. They can browse, filter, RSVP, and see which friends are attending—all in a few taps.

User Flow

Our wireframes laid the foundation for Antifomo’s intuitive design, focusing on simplicity and accessibility. We sketched out key screens, from the event feed and RSVP system to the profile and friend interactions, ensuring a smooth user experience.


Wireframing

I prototyped complete user flow screens with refined UI styles and carefully considered micro-interactions to enhance the overall experience. Leveraging Figma’s prototyping capabilities, I was able to simulate realistic interactions, uncover minor flaws in the flow and layout, and quickly iterate on improvements. This process allowed me to test assumptions, refine details, and deliver a more seamless and user-friendly design.

Prototyping

Antifomo’s visual identity is designed to be vibrant, engaging, and student-friendly. The color palette reflects energy and inclusivity, making event discovery exciting while maintaining clarity. Our typography choice ensures readability and modern appeal, creating a seamless and inviting experience. Every design element—from buttons to icons—was crafted to enhance usability while reinforcing Antifomo’s mission of connecting students to campus life effortlessly.


UI Styles & Branding Identity

Antifomo was built with one goal in mind: to make it easier for Cal Poly Pomona students to stay connected and never miss out on campus events. From user research to final UI designs, every decision was made to create an intuitive, engaging, and community-driven platform. By centralizing events, integrating social features, and personalizing recommendations, Antifomo enhances student life and fosters deeper campus engagement. This project showcases not only my design process but also my commitment to solving real user problems through thoughtful, user-centered design.


Check out more works

Location

Location

San Jose, CA

San Jose, CA

Contact

Contact

lucyyindesign@gmail.com

lucyyindesign@gmail.com

LinkedIn: @lucyyindesign

LinkedIn: @lucyyindesign

Instagram: @lucyyindesign

Instagram: @lucyyindesign